Play is important. Having *fun* is important, both in your off time, and also
at work as well. I had a long, drunken discussion with a friend of mine about 10
years ago talking about goals. We were joking about the unrealistic notions we had
when we were kids, and how it had all turned out so far. When I was little, I decided
I would be a millionaire by the time I was 21. When I turned 21, I gave myself till I
was 25. When 25 came and went, I was too busy to notice, but I sure as hell wasn't
a millionaire yet! Now here we were, 30 or so, and I snapped. The HELL with it! I
don't necessarily want to be rich, I don't care about being famous, I only want to
be happy, that's all. A simple wish, and one that covers all my bases, if I need to
be rich to be happy, so be it. Rich isn't my goal, HAPPY is! I'm still working on it,
and getting better at it all the time.
:) Having fun and playing is an important part of this.
All of the coolest things I ever did for a client, I did here on this site first.
When *I* get bored, I sit around and play with my website, this is my hobby first,
and my job second. All of my interfaces are toys, but here's some of my favorites
from over the years, every page I ever created is still here in this confusing
place I call OZONE. Here goes...
World Locator Map, November-December 1999
Oooh. This is pretty cool, even if I do say so myself. The frames come across kinda
off in NS, it doesn't do precise measurements of frames properly, so I'll have to do
this over with all one page, and the entire thing in DIV's, so use IE5 for the total experience,
even though it will work in any 4.0 or better browser, even IE4.5 on Macintosh, and
hardly *anything* works there! <g> For now it works, and
it's pretty sharp, I love it! Check this out, you *will* thank me.
Spotsgame, circa. 1999
More silly DHTML fun. This one is way cool, check it out.
Rev105, circa. 1997
Oh, the Revolution Radio pages, I loved these! This is linked off of my work
section, but it's more of toy, so it gets *two* links!
Millenium Countdown Clock, circa. 1999
What it says, a countdown clock to the next millenium (well, the year 2000, OK?)
It's all done with images and Javascript, there's also a regular clock as part
of the deal. (Warning, uses like 99% of your CPU.)
Smoking Drinking Ozone, circa. 1997
This one gets linked twice, too, it's one of my very favorite toys. I hacked this together
just to learn how to make a form button run a javascript, and it's been one of my most
popular pages ever since.
Magic bubbles, for Malin!, circa. 1998
Just a little toy for Malin, created with Shockwave Flash.
It doesn't do anything really, just looks pretty.
Kungshamn Dreams, circa. 1998-99
This is a shared project I've started with Malin, a fantasy world where the
landscape is based on the actual topography around the coastal towns of Kungshamn
and Smögen, on the western coast of Sweden.
Malinelise!, circa. 1999
A pretty little present for my sweetheart. (I'll animate this later this weekend! :)
Oh, Okay, you may have noticed, it turned into my front page. so it goes, she still
loves me!
Tick-Tock!, circa. 1994
A bit of play with frames and server-push, cycling through maybe 50 or so
little bitty pages. I liked it. :)
Satan for Windowz!, circa. 1995
Hee! A programmer frind of mine created this in response to all the hysteria
over the SATAN tool for analyzing UNIX servers for security flaws. All the little
hackerz wanted a tool to do 'hack' into places, but all they had was Windows, and
little or no UNIX knowledge. SFW was a real application, written in Visual Basic,
but it didn't hack, it had one function, to look cool and then crash. It also needed
about 50 bogus .DLL files that were nothing more than random strings of garbage
with a checksum at the start. Periodically the application would 'corrupt' your
.DLL filez, and you'd need to find another copy. OK, so I'm not always a nice guy. ;)
Those Annoying Post Bros., circa. 1994-95
The Post Brothers: Two funloving but extremely twisted bad-boys hailing from the
wrong side of Bugtown. They are very greedy, pathologically
trigger-happy, completely corruptible, endlessly irritating, psychotically solipsistic,
and - unfortunately for all - possessed of the ability to instantly
shift
between all possible reality levels.
The Universe is their oyster, and they like it raw.
This was actually the very first series of web pages I ever made, they formed the
core of all that followed. Cool!
TOYpages, circa. 1996
This was just a whole bunch of my favorite toys, all on one page. I'm easily amused. ;)
Global Thermonuclear War, circa. 1995
I like Atom Bombs, who doesn't?
CLICK!, circa. 1995
The DEMO disk, circa. 1996
A director movie, suitable for burning on a floppy disk. Also available as a 402k
shockwave file, if you've got the time.
DWEEZ'Ls, circa. 1999
Some DHTML play based off of an old comic book of mine from 1990 or so. I was fascinated
with the end-of-the-world hysteria even then!
My first FLASH movie!, circa. 199x? (whatever)
Just a full screen flash movie, leading to a flash movie, leading to my front page.
Silly, really.
Flourish, circa. 1997
OK, you've probably seen the flamin doughnut that shrinks and expands so smoothly?
It's a simple 5 frame javascript animation, using the setTimeout() method. Here it
is, all by it's lonesome, a good learning tool.
Gindex 14, circa. 1996
Another silly Director Shockwave toy, there's a few of them, follow the doughnuts.
Apocalypse Shockwave, circa. 1996
More silly shockwave toys, these ones for my old web bureau Apocalypse Studios.
GreyWheat, circa. 1997
Another old javascript toy, with sliding panels. Too much bandwidth to ever get used.
The Basic Grey Interface, circa. 1997
This is my old grey javascript interface, four buttons and a display screen, on a page
all by itself. A good learning toy.
The Comedia Playground!, circa. 1999
WAY too much, happening all on the same page. A reaction to too much restrictive style
guides, I just snapped, I'm sorry!
Ozone-Cammy, circa. 1995-99
Whoah, I just *had* to add a link to my cammy here, it's my favorite toy, affording me
hours of pleasure!
The Spaceship Notebooks, circa. 1997
I keep these sketchbooks, little ones, and draw in them all the time, that's where most of my
design happens. This was one result.
The Basement, (continual work in progress)
There's always more than I can list. Check out the basement, I store all sorts of links
in there, the interfaces are the best toys, but there's so many of them! Go, look, explore.
[prototypes], these are all quite new.
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